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Emanhattan
Responsability is what gives life meaning

Male

Animator- Designer-

Digipen Institute

Aguascalientes

Joined on 3/25/06

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Comments

I've been trying different ways to go about it,
but I've found that roughing through the entire thing with
very sketchy, quick drawings to get timings and everything
else down and in place works well.

Then I typically refine those sketches again to get it right.

Then after that looks good,
I go back and render graphics.

Animation takes a long time to do, and even longer to do well.
Practice and such will make you better/faster, naturally.

ya man. when I started this cartoon I didnt believe in sketches, you know like I wanted to just "skip that shit" and move on to animating it without drawing the same frame twice.

now thats a bad habbit. the nicest and better animated parts so far are the ones that I did sketch.

^
Oh wait, I wouldn't know that, I'm a spammer.

damn you you spammer DAMN YOU

vince the killerdoll13

lmao

*Takes out dildo* Now ur mien :3

god no please D:

dont be a perfectionist. Number 1 rule

I start with a storyboard, or at least a bunch of drawings that tell the story, and get my hands on the sound. Then I get the whole thing done with key poses synced to the sound in flash so that the timing is right (like an animatic), then inbetween for ages. I base the keyposes on anticipations, actions followthroughs and results for each of the moments in the piece. That way if I get sick of the project I can just say it's finished and then submit it, and it'll look consistant and tell the whole story even though it's not as smooth as it could be. The independant animations you see in festivals and such take a long long time to produce, don't panic, just take your time and make something that you're proud of. Another option is to get other people on board and make them do other parts of the work, like they do in industry. Employers are looking to see pieces in your reel that have involved collaboration for sound, layout, storyboarding, key animation and inbetweening.

Not liking your own work is very common in alot of animators. Its all about the mentality of thinking "I CAN DO BETTER THEN THIS", no matter how good you are doing. Get some advice from your friends and see if THEY like it.

Some things that get me motivated in working, is listening to some of my favorite music while I work. You can also torture yourself, like if you are REALLY hungry, dont let yourself eat until you ge a certain amount of work done.

Hope I could help

while it is very tempting to do so,I try not to listen to music while I animate.
somewhere in the first pages of the animators survival kit there is a 3 page comic where an animator asks this pro animator what kind of music does he listen to while he animates, the pro animator responds "I AM NOT SMART ENOUGH TO DO 2 THINGS AT THE SAME TIME". (a.k.a. dont listen to music while you animate!)

and yah I think a lot of people hate their own work because its more what they do, and not what they had in mind in the first place.

Well those frames better be quality! I agree with boogley going pose by pose is helpful in most parts. Just keep yourself undistracted. Turn off all your messengers, dont check your email, dont do anything but animate.

it's terrible "wow man, I really busted my balls making these 12 frames, my flash's gonna look great, I bet those four hours were totally worth it!"

and you've only done half a second or less. Flash's such a beautiful way of torture